see yourself sensing
by Sara Hendren on 19/01/12 at 3:32 pm
Black Dog sent me Madeline Schwartzman’s new See Yourself Sensing: Redefining Human Perception: Lots of great projects in here—many I’ve not seen before. Plenty of both high- and low-tech projects and with a sense of history and breadth. And the critical analysis is also well done—she groups these projects together to show their raucous investigative [...]
all my geek dreams coming true
I really enjoyed meeting and talking with Christina Agapakis, who wrote about the Moveable Chair work for Scientific American’s Oscillator blog. And more on Christina’s very interesting research and projects at her web site. (image: C. Agapakis)
read moremonu / nerd nite boston
Here’s the sticker project in the current issue (Editing Urbanism) of MONU, the Magazine on Urbanism, out of Rotterdam. And this coming Monday night I’ll be speaking about the sticker project and my work at Nerd Nite Boston—they’re collaborating with the Awesome Foundation for this month’s lectures. Nerd Nite hosts regular short talks, usually at [...]
read morea “technology of distance”
I’m revisiting Ted Porter’s Trust in Numbers: The Pursuit of Objectivity in Science and Public Life, probably 10 years after I first read it as his student in the history of science at UCLA. Emphasis throughout is mine: My approach here is to regard numbers, graphs, and formulas first of all as strategies of communication. [...]
read morethe edited city, 2.0
Thanks to the Awesome Foundation, I have a grant to tweak the sticker and do another print run. My first set went quickly! I’m hoping for reflective ink this time—it wasn’t possible with the printer I went with initially, but now I can do some more R&D for maximum visibility. Seriously, why can’t academia function [...]
read moreaccessibility redefined
In this article in GOOD magazine, Alexandra Lange argues for the ways cities would benefit from taking parents’ interests seriously: When urban parents, particularly mothers, complain about the public realm, they are often caricatured as whiny and overprotective. Your child was burned by the climbing domes at the new park? Kids are too coddled. You [...]
read morethe public amateur
Claire Pentecost’s idea of the “public amateur”: “…[T]he artist becomes a person who consents to learn in public. This person takes the initiative to question something in the province of another discipline, acquire knowledge through unofficial means, and assume the authority to offer interpretations of that knowledge, especially in regard to decisions that affect our [...]
read morewhat’s wrong with “prosthetics porn”? (part II)
Part I of this essay is here. How can technologies demonstrate an outward posture? I mean, how might they extend their forms and also their functions, beyond a single user? Couldn’t they both resolve and reveal, pose more questions than answers? In the first part of this essay, I included examples of adaptive wear and [...]
read moreicon adventures
Monday Feb 21: The project’s just been written up in the Boston Globe! How to get stickers: Use the contact form to the right to send me your address; I’ll send you 5 for free while they last. And it’s been sighted in the Chicago suburbs: (If you’re new to Abler, you can read about [...]
read morewhat’s wrong with “prosthetics porn”? (part I)
When I started Abler, I was excited about all the new prosthetic appendages beginning to make their way through design sites. And I remain so—excited about, intrigued by them. I’ve been collecting these images, sent on by friends and colleagues, and I’ve been glad to see much more attention to both practical and creative re-visioning [...]
read morechristine sun kim is unlearning sound etiquette
Filmmaker Todd Selby profiles Christine Sun Kim‘s performance work. From the description on the Nowness site:
Deaf from birth, Kim turned to using sound as a medium during an artist residency in Berlin in 2008, and has since developed a practice of lo-fi experimentation that aims to re-appropriate sound by translating it into [read more]
EDGE lab
The Experimental Design and Gaming Environments lab, or EDGE lab, at Ryerson University, works—among other things—on adaptive tech for children with disabilities. Like the High-Low Tech media lab group where I’m taking a course now, EDGE researchers are committed to democratizing materials for maximum customization and replicability. Following the example of the Adaptive Design Association [read more]
urban immune system research
Over at We Make Money Not Art, there’s a long and substantial interview with the Institute for Boundary Interactions and their various prototypes for a large and ongoing project, Urban Immune System Research:
The Urban Immune System Research [UISR] project was the culmination of a two day event we ran in December 2010 as part of [read more]
mark shepard’s CCD-me-not
This isn’t the first adaptive umbrella I’ve written about, but it’s certainly as timely, and there’s now a prototype in development. Mark Shepard is creating a Sentient City Survival Kit, “set of artifacts for survival in the near-future sentient city”:
As computing leaves the desktop and spills out onto the sidewalks, streets and public spaces [read more]
deus ex: the eyeborg documentarian
Remember this guy? I mentioned Rob Spence in this post a while back; he’s now working on several film projects around his own and others’ prosthetic gear. Lots to think about here, in the ways he frames the possibilities and discussion.
Thanks, Andrew.
michael kontopoulos’s “water rites”
I had an exchange with Michael Kontopoulos about “Water Rites,” a design fiction where literal and cultural relationships with water are “far less cavalier.” Kontopoulos was intrigued by science fiction narratives like that of Richard Heinlein’s Stranger In A Strange Land; in that story, an arid planet creates social rituals around water—the resource becomes precious, [read more]
sascha nordmeyer’s “communication prosthesis,” and more at MOMA
Sascha Nordmeyer‘s prosthetic “smile simulator” tool will be part of MOMA’s Talk to Me, a show that opens today. Looks great—and there’s a blog where the curators have also cataloged their process of finding work to include. A whole database of interesting projects there, both under the checked tab and in the queue.
“Talk to [read more]
talk-o-meter: so many, many uses
The Talk-O-Meter has made the tech rounds already, but I had to post it here. It’s so simple, and so good.
This phone app efficiently memorizes the speech patterns of two people at a table. It then can calculate how much each person is talking—giving “gentle bio-feedback” when one party or the other is dominating conversation.
So [read more]
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